Back at the keyboard...
So it has been quite some time without a post here. That has everything to do with Story Games. There, unlike my blog, I get the sort of immediate plug in to a conversation that I enjoy. I can't be as narcissistic and self-indulgent over there, true enough, but it's a small price to pay. That being said, I'm not done with this blog yet. I want to continue to use it to develop my ideas, sort of talk to myself (but in semi-public--like a crazy person).
So what is on my mind, gamewise?
1. cooperation--after the conclusion of my campaign, my group has been playing with cooperative DM'ing. We worked together to establish the setting (developing color, city, magic level, all that) and then actually designed the party as a team. Each of us takes a session, runs it as we wish, then we level up the characters and move on to the next DM. The sessions have all been fun, with a snag here and there. One of the players had never DM'ed before, so it was great to see her take to it easily. Now, if I can just get us to sit around the table and really get a good, gritty discussion going about DM'ing as a craft, I'll be overjoyed.
2. revision--I am finally coming close to getting a full draft of a game done. It's a crazy modification of the 'Odd20' rules I developed, without a shred of the D20 mechanic. I have wandered through a couple different efforts at color for it, but have finally settled on one I quite like: archetypal powers finding their way around a dreamer's psyche. I'm calling it 3am, after the Fitzgerald quote about it always being 3 in the morning "in the long dark night of the soul." It features a mobile narrator role and encourages (with bonus dice) players to develop the issue that preoccupies the sleep of the dreamer. I'm honestly thinking I might throw it up on the Forge for soem criticism, especially if I can get my group to do a little playtesting.
3. d20 boredom--I'm having a ball with the cooperative game, but am growing increasingly tired of the D20 frame. We all know it, so that is cool, but I just feel like we oculd do a little more, develop a little more story with a different mechanic. Maybe I'll see if I can lure them with TSOY. I'm jonesing for some variations...maybe we could try the same campaign just different mechanics. That could show up the differences pretty starkly. Honestly, I want to see if we can develop the cooperation more fully, integrate it even more into the session and I suspect some other games might do that better.
So what is on my mind, gamewise?
1. cooperation--after the conclusion of my campaign, my group has been playing with cooperative DM'ing. We worked together to establish the setting (developing color, city, magic level, all that) and then actually designed the party as a team. Each of us takes a session, runs it as we wish, then we level up the characters and move on to the next DM. The sessions have all been fun, with a snag here and there. One of the players had never DM'ed before, so it was great to see her take to it easily. Now, if I can just get us to sit around the table and really get a good, gritty discussion going about DM'ing as a craft, I'll be overjoyed.
2. revision--I am finally coming close to getting a full draft of a game done. It's a crazy modification of the 'Odd20' rules I developed, without a shred of the D20 mechanic. I have wandered through a couple different efforts at color for it, but have finally settled on one I quite like: archetypal powers finding their way around a dreamer's psyche. I'm calling it 3am, after the Fitzgerald quote about it always being 3 in the morning "in the long dark night of the soul." It features a mobile narrator role and encourages (with bonus dice) players to develop the issue that preoccupies the sleep of the dreamer. I'm honestly thinking I might throw it up on the Forge for soem criticism, especially if I can get my group to do a little playtesting.
3. d20 boredom--I'm having a ball with the cooperative game, but am growing increasingly tired of the D20 frame. We all know it, so that is cool, but I just feel like we oculd do a little more, develop a little more story with a different mechanic. Maybe I'll see if I can lure them with TSOY. I'm jonesing for some variations...maybe we could try the same campaign just different mechanics. That could show up the differences pretty starkly. Honestly, I want to see if we can develop the cooperation more fully, integrate it even more into the session and I suspect some other games might do that better.

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